Thursday 26 March 2009

Week Ten

Facial Features

This week will be spent creating the facial features for my caveman:


Nose



I created the caveman's nose by pulling out vertex and face on on and around the area i had left for the nose. I moved vertex until I got the desired shape and size and then it was time to created the nostrils. The nostrils were created by selecting faces under the nose about the size of a nostril. i then deleted these faces so it left a hole. i selected the edges of around the hole i had created and held down shift. i dragged the nostril up the nose to create a deep hole up the nose which created the nostrils.


Lips



The next feature to create was the lips. I selected faces on the front of the face in the space for the mouth and extruded them out slighty and then moved the vertex into shape to create the shape of the lips. I then used the connect tool to create a ringle line of thin faces between the two lips. i selected these faces and extruded them in the face. this created a gap between the two lips, creating the mouth.

Eyes

Then came the eyes, at first i just created still eyeballs using the sphere shape tool and then added an eye material to make them look more realistic. However when i get to the animation i want to animate his eyes so i will then create an eye which has eye lids which can rotate so they can open and close.


Ear


Finally I created the ear, i have created an ear in modelling before however had difficulty attatching it so therefore this time I created the ear from the side of the head so that it was already attatched. I selected faces on the side of the head in the right space for the the ear and of similar size. I then extruded it out, and created more faces withing the space of the ear. I then moved faces in and out to created the shape of the ear.



Next I am going to look at attatching the body and head and then creating the clothing for the caveman, I will also sort out the materials.

Saturday 21 March 2009

Week Nine

Neck

The next stage was giving my character a neck to go with the head and attach it to the body. I started the neck by selecting the edges around the back of the head at the bottom held down shift and dragged them out. This created the basis for the neck.



After the neck had been dragged out it then needed to be dragged into place so that it looked more realistic. This meant that the neck had to face downwards rather than out to the back.



After moving the neck into place I then smoothed the head to see what it looked like and to ensure the head and neck look correct.


Once the neck looked correct i then defined the shape of the face and neck further, this meant shaping the back of the head and neck and also shaping the chin some more.


After this I started working on the space for the eyes creating deeper indents in the face for where the eyes and eye sockets would be.


I then started working on the nose bringing out the shape of the nose slightly from the face, finding the position on the face of where the nose would be.


Finally for the modelling of the shape of the face I created the eye sockets where the eyes would be placed on the face.


Next week I will spend my time defining the face further by adding facial features such as the eyes, nose, mouth and ears.

Sunday 15 March 2009

Week Eight

After creating the body for my caveman character last week, this week I am going to start the his head.

I will create the head in a very similar way, starting with just a box with enough vertex to move creating the shape of his head.

Basic Head Shape

First I moved vertex around to just create the basic shape of the head with a slight bump for the nose and the concave area where the eyes will be.



I then applied NURMS smooth to see how the shape of the head was coming along.

Neck

After creating the basic shape of the face I selected a section of vertex on the back of the head at the bottom where I thought the neck should be a deleted them.


This created a starting point for my characters neck which I will create the basic shape for next.

Friday 13 March 2009

Week Seven

After creating the basic body shape last week, this week I wanted to get the caveman's body looking like I wanted it to, this meant moving many vertex and then toggling NURMS smooth on and off to see if the body was looking correct when rendered.

I started creating the large tummy area, I did this by selecting vertex on both the front and then side of the caveman and moving them out to created the rounded shape of his tummy.

I made his arms and legs larger so they were in proportion with his body, and then scaled his hands and feet bigger to also make them a more realistic size to the rest of him.

I then changed the colour of his body to a more realistic skin colour so it was more easy to see if it was looking correct.



After trying to create the correct shape i was very pleased with the outcome, creating the body for me was very challenging and i feel that my 3D studio Max skills are improving the more i use the software which i am very pleased about.

Next I will be attempting to start the caveman's head.

Wednesday 4 March 2009

Week Six

This week Jo was absent so I just carried on with my work. This week I started to work on creating the body for my caveman character. I wanted to create a large, round character with a beer belly, which of course a cave man would not have had.

I started creating my character from a box shape with enough segments to create a body like shape with many quads helping me form a smooth realistic body shape. I had only ever tried to create a body shape once before so this was a challenge.

I knew what I wanted my caveman's body to look like however to start of with I gave myself the task of just creating the basic body shape which I could then play around with in order to get the cave mans body looking like I wanted it to.

I started the body by just simply creating a tall box, with enough segments so that this created enough vertex to move around to create the desired shape.



I spent most of this week creating the basic body shape which looked nothing like I wanted my final body to look like but it was definitely a starting point which i could work with and I was very pleased with the body I had achieved.