Thursday 7 May 2009

Week Twelve

This is the final week and it was spent creating the animation for my character. The animation is of my caveman character performing on the type rope in a circus environment. I created the animation in 3d Studio Max. I have learnt a little bit of animation in 3D max however not as much as i had to do here, which was a big success.

The animation starts with a close up of his face and his eyes have been animated to blink. it then goes into a short scene where the camera moves around him showing the full character, and then finally the last two scenes are of him performing his type rope stunt.



After i had rendered all the scenes in 3D Studio Max i then used Adobe Premier pro to put them all together and create a short video clip. I used transitions to link each scene and then finally I then added music.



Evaluation

This module has been a great learning curve for me and has made me so much more confident in using 3d Studio Max. I have not had much use of 3D Studio Max but i have learnt so much in such a short space of time. My modelling and animation have both improved so much and i want to continue these skills in the future. Looking back at past work i have gotten so much better and i am so pleased with the final outcome. I feel like i have really achieved something with this module and i like 3d Studio Max so much more now that i have a greater understanding of how the software works and can create something i am very proud of.

Monday 4 May 2009

Week Eleven

Skin and Bone

The end of this week was spent boning and then skinning my character. I have not had much experience at all with this and it was a great challenge. I boned him using a biped skeleton, however had difficulty because the skeleton was very small compared to my characters body frame. i discovered how to re-size the bones on the skeleton and after playing about with the envelopes found it much easier to move him without him looking wrong or vertex messing up. After sorting the bones i applied a skin modifier which enabled the body to move with the bones.

Environment

After the character was finished i then created a simple environment, I created a circus environment for my cave man to perform a circus stunt.

Sunday 3 May 2009

Week Eleven

Almost all of the modelling is done now except for the clothing. I want him to wear like a cloth around his bottom section from his waist down to his knees. I am going to create this from his body not from a different object.


Over Easter i finished the modelling and added his clothing. To create his clothing I selected faces around his body where i wanted the clothing to be and i extruded them out slightly, i then had to move vertex to create a smoother shape for his clothing. once it looked how i wanted it to i the moved the vertex along the bottom of the clothing to create a rough zig-zag cut look.


After all the modelling was complete i decided to add materials. i did this using the material tool in 3D Studio Max. To get a realistic skin colour i searched on the internet for skin tones, found out the colour and created an image of the colour in photoshop. I then applied that image as a material in 3D studio Max. i did the same for the material of his clothing i found like an image of a dark brown fur material and then applied it to his clothing.



I also inserted the movable eyeballs into place and re-appplied the eye material so that his eyes look realistic.


Now that the modelling and materials are complete its time to skin, bone and animate.